Mario Bros. II
Mario Bros. II is a platform game for Commodore 64.[1] It is unrelated to Nintendo and its Mario franchise but it is presented as an amateur fan sequel to the Game & Watch game Mario Bros.
Mario Bros II | |
---|---|
Developer(s) | Thundersoft[1] |
Publisher(s) | |
Designer(s) | Jim van Der Heyden[2][3] |
Platform(s) | Commodore 64 |
Release | |
Genre(s) | Platform[2] |
Mode(s) | Multiplayer[3][4] |
Gameplay
Mario Bros. II is inspired by the Game & Watch game Mario Bros., as envisioned for Commodore 64 supposedly as a sequel to the arcade version. Like the arcade Mario Bros., the game consists of a single screen for gameplay.[3][5] The player simultaneously controls both Mario and Luigi as they work in a factory creating cakes for a harsh employer.[1] The brothers build cakes by moving vertically to transfer items between the conveyor belts which are oriented to operate in alternating directions. Missing an item causes the player to lose a life, with game over reached when the player has no remaining lives.[1]
Development
The game was developed by amateur Commodore 64 programming group Thundersoft, a sub-group of the Dutch demo group RIFFS that would meet at the Oosterhout Computer Club.[6] The unofficial effort is not a port, and was never commercially available. It was only distributed as PD software to demonstrate the coders' skills at recreating the gameplay.
References
- "Gameplay information". Retro Gamer. Archived from the original on 2011-08-26. Retrieved 2011-03-21.
- "Release information". GameFAQs. Retrieved 2011-03-20.
- "Release information (second reference)". GB64. Retrieved 2011-03-20.
- "# of players information". Game Base 64. Retrieved 2011-03-21.
- "Additional gameplay information". Lemon 64. Retrieved 2011-03-21.
- "RIFFS information". The C-64 Scene Database. Retrieved 2012-09-30.